It’s important to get this right, so that one doesn’t get tangled up by the umbilical when playing. The rest of the build simply consists of cable management and power supply to all the hardware. An MPU6050 IMU is then installed to monitor the headset’s movements, hooked up to an Arduino Micro that passes this information to the attached PC. Instead, an 800×480 display intended for use with the Raspberry Pi is installed, hooked up over HDMI. The build relies on Google-Cardboard-style optics, which are typically designed to work with a smartphone as the display. Wanting to experiment without a huge investment, whipped up a low-cost headset for under $100 USD. Without a killer app, the technology has yet to become ubiquitous in homes around the world. With a smaller product line, Oculus is going to be forced to make fewer devices work for more users, so its unsurprising that they felt the need to update their app distribution procedures a bit.VR has been developing rapidly over the past decade, but headsets and associated equipment remain expensive. As Facebook removes one pillar from its three-pillar product line, they likely felt the need to give developers better access to shipping titles on the Quest. Oculus’s curation process for Quest hasn’t been popular with developers who have seen their apps get rejected. While we don’t have many details to share beyond that just yet, we wanted to give an early peek at our plans to make Quest accessible to a wider group of developers, even those who do not ship through our Store. This will enable developers to share their apps to anyone with a Quest, without having to be accepted into the Oculus Store, and without the need for sideloading. Some of these developers opted to push users to “sideload” the applications through unofficial means, but that only worked for those willing to tinker.įacebook isn’t changing its store curation model for the Oculus Store, but they are sharing vague details of an alternative distribution model that they’ll be shipping early next year. When Oculus launched the Quest they made the controversial decision of keeping things pretty locked down, only allowing approved software onto the Oculus Store while being pretty aggressive in rejecting developer efforts that appeared too experimental. As Facebook discontinues the Go, expect to see the company further streamline its supply chains with headsets that utilize similar components when possible.Īlongside the announcement of the Go’s discontinuation, Oculus is also sharing that they’re working on a way to open up the app ecosystem and give developers an easier path toward distributing apps. In recent months, Facebook has had an awfully hard time keeping up with demand for any of its headsets with the Go, Quest and Rift S all having been sold out for extended periods of time. The Oculus Go will be the last nonpositionally tracked headset that Facebook sells, with a blog post today confirming that the company ” … won’t be shipping any more 3DOF VR products.” Oculus will notably continue driving bug fixes and security patches for the device through 2022. The company will stop selling the Go this year, though it has already been out of stock on its website for quite some time, and will not be adding new Go titles to its store as of December 18, 2020. Facebook released its $399 Oculus Quest last year and soon after launch it was clear that the positionally tracked headset was likely the best path forward for Oculus’s consumer ambitions. The entry-level product was meant to be a way to hook consumers on the idea of VR and convince them to upgrade, but that opportunity proved too small to entice developers who were more interested in more technically capable platforms like the Rift S and Quest. Facebook announces $199 ‘Oculus Go’ standalone VR headset
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